RuneScape:User help

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"RS:UH" redirects here. For the update history project, see RuneScape:Maintenance/Update history.

What this page is for[edit source]

    • Coding help.
      Questions about writing templates, making user pages, or wikitext can be asked here and users will help to the best of their ability.
    • Questions on how the wiki works.
      All the policies and processes in use on the RuneScape Wiki may seem a little overwhelming at first. If you need help in understanding any of our policies, asking here is a good start.
    • Other questions to the users of the wiki.
      While the Yew Grove is often a better place, a simple question may be asked here for a quick response.
    • An all-in-one place to put things.
      Many of the wiki's procedures are lesser-known, so putting a note here is a good way to do something if the correct procedure is not known.

What this page is not for[edit source]

    • Appealing mutes or bans on your RuneScape account.
      We are not Jagex; we cannot help you with in-game problems. Try looking on the RuneScape Support site instead.
    • Requests for actions involving administrator tools.
      For issues , please visit the Administrative requests page. If you're not sure if your problem requires an administrator, post it on that page.
    • Discussion on policies or other wide-ranging actions.
      The Yew Grove is a more suitable location to discuss larger changes to the Wiki's policies, procedures and high-use templates.
    • General chat.
      General chat about RuneScape or off-topic subjects should be taken to our Discord server or talk pages when applicable.

Automatically adding recipes to Module:Recipes/Data[edit source]

Module:Recipes/Data has an outdated list of item pages using {{Infobox recipe}}. A table of these items is generated using the code at User:Tyilo/Recipes/Table, then the Lua generator script at User:Tyilo/Recipes transforms this table into Lua code which can be pasted into Module:Recipes/Data. Currently, this has to be done manually (other than the automated parts). I wonder if someone can make a bot run this code and update Module:Recipes/Data automatically, possibly every time an Infobox recipe is added to a page or periodically. Would do it myself but don't know how Habblet (talk) 22:00, 29 November 2019 (UTC)

Royal crossbow[edit source]

For some reason its stats do not show up when I use the Compare function. Jampolo 07:10, 10 February 2020 (UTC)

I can confirm that this is happening to me too. I think it has to do with items that have multiple versions with different stats - I get the same issue for warpriest equipment, for example. I'd wager this would have to be fixed inside MediaWiki:Gadget-compare-core.js, so we'll probably need an administrator to look at this. -Hourglass (2011 Hallowe'en event) detail.png I Am Me Talk III The Spark.png- 07:22, 10 February 2020 (UTC)
After some further looking, it looks like the issue is that the gadget looks for specific parameter names in the Infobox Bonuses call. This is a problem, because if it expects to find attack speed by looking at the speed parameter, it won't find it under speed1 or speed2 or whatever, and those are the parameters that'll probably be used if there are multiple versions. If some stat is shared between all versions however (like the attack style on the lost sword of King Raddallin) it seems to find that just fine. The attack speed parameter in particular seems broken though, I think the gadget is looking for aspeed instead of speed. Honestly, the gadget probably needs reworking to deal with SMW, rather than trying to parse wikitext. -Hourglass (2011 Hallowe'en event) detail.png I Am Me Talk III The Spark.png- 07:36, 10 February 2020 (UTC)
It seems that gadget is very out-dated. I don't have time to look at it right now, but I did fix it to use the correct speed param name. It will not work with any versioned infobox bonuses however. Seers headband 2 chathead.png Elessar2 (talk) 08:55, 10 February 2020 (UTC)

Combat fixes[edit source]

Hello, I've done testing on some of the passives and other stuff in combat and would like to share my findings. I don't know the proper formating or phrasing etc. that goes along with implementing my knowledge, but I can tell you here what I know so someone can pick it up and type it in.

V1.1:

  • Add gemstone armour to set effects. Set effect
  • Add Saradomin arrows, Zamorak arrows, and Guthix arrows to passive effects page. They only proc when used with the respective godbow's spec. Passive effect
  • Add that harmonic resonance from attuned crystal armour let's you get 8 stacks from emeral aurora. Crystal armour Emerald Aurora
  • Add that agility level from tarridad's fury can be increased to do more damage. Crystal armour
  • Add that dfire shield resets auto attack timer, can be used on same tick after ability has been fired, takes 5 ticks. Dragonfire shield Dragonfire ward Dragonfire deflector
  • That vine whip spec can be activated from any distance, sans teleporting (even outside of render distance) Abyssal whip vine
  • Dfire shield's "special attack" is 75% -> 225% ability damage, even in legacy. Dragonfire shield Dragonfire ward Dragonfire deflector
  • I learned a lot about modifiers so we could possibly make a modifiers page. Excited about this one.
  • Offhand auto attacks are canceled if they are on the same tick as a mainhand auto attack. You're losing ticks on the offhand autos, which lowers your dpm. This comes up when using 2 weapons of different speeds in legacy (would happen in eoc but u usually don't let yourself mainhand and offhand auto 2x) Legacy
  • Legacy doesn't have a healcap on soulsplit which also means that it gets mad ecb spec damage. Might want to add that to ecb calculator page. Eldritch crossbow
  • In legacy, blight damage hitsplat used to show as a poison hit with a damage soaking icon over it. Now it's a posion hitsplat with a bright blue hitsplat over it. Eldritch crossbow Hitsplat
  • Vindicta dfire doesn't increase revenge's damage Revenge
  • Crackling armour can be taken off while the cooldown is active then worn again right as it procs. Crackling
  • Dfire bolts are an outlier in modifier land, as they are not affected by style specific modifiers (like scrimshaws and meta and berserker auras) / style non specific modifiers (like mahj aura) Dragon bolts (e) Dragonstone bakriminel bolts (e)
  • Dominion gloves can proc on bleeds but won't increase any damage. They can also proc multiple times on channeled abilities, like concentrated blast or normal fury. Swift gloves Spellcaster gloves Goliath gloves
  • Goliath gloves don't put off-hand autos on cooldown. Goliath gloves
  • Precise increases the max damage of the seren godbow spec and snapshot as much as it increases the minimum hit Precise Seren godbow

V1.1:

  • Strykebow doesn't store damage properly and does much less than expected. Strykebow
  • Sigil abilities can have their cooldowns reduced by bandos warpriest set effect. This may be indirectly stated by wiki (cooldowns over 30 sec can be reduced), but many think of them still as sigils so wouldn't remember it applies to sigils. Bandos warpriest

V1.2:

  • Remove attuned crystal armour from the minigame section on set effects and place it with the reset of the armour. Set effect

I will be adding more as I think of them.

Vindii (talk) 21:50, 26 April 2020 (UTC)

Added the first 4 changes (Gemstone armour in set effects, god arrows on passive effects page, harmonic resonance and agility lvl to attuned crystal armour) Juha686 (talk) 18:21, 28 April 2020 (UTC)

Average drop value on Araxxi page[edit source]

I have added the average drop value template to the Araxxi page, and at the same time added droprates for food & potions portion of the drops. However theres two issues with this.

1. The page keeps "disappearing" so that modules can not find araxxi's drops, and a search like this gives no results: http://www.everybodyyogacle.com/?title=Property%3ADrop+from&limit=20&offset=0&filter=Araxxi as a result of this, the average drop value is often 0 and can only be fixed with a null edit.

2. Potion flasks are not counted towards the average drop value, for example http://www.everybodyyogacle.com/?title=Property%3ADrop+from&limit=20&offset=0&filter=Araxxi shows the following:

  • Araxxi#DROP Saradomin brew flask#(6) 9–15 1/3 8

but the actual module does not get any properties for this, and likely opens the following that has no properties:

  • Araxxi#DROP Saradomin brew flask

So problem #1 is causing the average drop value to not show up at all, and problem #2 is causing it to be off by around 100k (the value of the flasks)

These problems are pretty strange and I have not been able to figure them out, so if anyone has any insights or solutions they would be appreciated.

Juha686 (talk) 14:53, 19 May 2020 (UTC)

The second issue, is actually the same issue as the first, they're both smw issues with that page, but as far as I know we haven't been able to figure out why smw does not like the page. Seers headband 2 chathead.png Elessar2 (talk) 07:38, 16 July 2020 (UTC)
Jakesterwars did a fix for the average drop value for osw and ported it over to rsw with a modification and it appears to have solved the brew flask issue, now only the original smw issue remains Juha686 (talk) 19:59, 25 July 2020 (UTC)

Module thing?[edit source]

Would it be possible for me to copy the infobox monster thing but personalized for my own page? I tried to make the page by copying & pasting the code from the other page but it ends up like this: https://imgur.com/jwkBxQG

Is there something special I need to do to make it work as code?

Thanks :)

Walk here Chee (skill: 2887) ? Choose OptionFollow Chee (skill: 2887) Talk to Chee (skill: 2887) View Equipment Chee (skill: 2887) Req Assist Chee (skill: 2887) Examine Chee (skill: 2887) Cancel

Make a page like Module:Sandbox/User:Chee/MODULENAME and paste the module code there. You can then invoke it like any other template would. Jakesterwars (talk) 21:09, 12 October 2020 (UTC)
Thank you!

Walk here Chee (skill: 2887) ? Choose OptionFollow Chee (skill: 2887) Talk to Chee (skill: 2887) View Equipment Chee (skill: 2887) Req Assist Chee (skill: 2887) Examine Chee (skill: 2887) Cancel

Haha, I figured it out! :)

Walk here Chee (skill: 2887) ? Choose OptionFollow Chee (skill: 2887) Talk to Chee (skill: 2887) View Equipment Chee (skill: 2887) Req Assist Chee (skill: 2887) Examine Chee (skill: 2887) Cancel

Ok, last question I think I wanted to get rid of 'Hit Calculator' but idk where to find it to delete it

J2zmUQi.png

Thanks! Walk here Chee (skill: 2887) ? Choose OptionFollow Chee (skill: 2887) Talk to Chee (skill: 2887) View Equipment Chee (skill: 2887) Req Assist Chee (skill: 2887) Examine Chee (skill: 2887) Cancel

The hit calc is a gadget, you can disable it in Special:Preferences -> Gadgets, but that will remove it from the normal pages too. It gets added based on the infobox-monster class, so you could remove that from the infobox you're creating. Seers headband 2 chathead.png Elessar2 (talk) 07:07, 13 October 2020 (UTC)

OSRS-linking template[edit source]

The OSRS-wiki has a template Template:RSL , which can be used to link to RS-wiki articles where it's appropriate. Why does there not exist a template that goes the other way. Example: Volcanic ash shouldn't use the external template as OSRS volcanic ash is something entirely different. Instead I would add a link in the trivia section, but there is currently no template to support this Exaldin (talk) 20:54, 21 October 2020 (UTC)

I'm not sure what benefit(s) there would be of creating such a template. There's no need to use a template at all if you're just trying to create a link - the existing [[osrsw:Article name]] link syntax already being used should suffice for that. MrDew (talk) 21:38, 21 October 2020 (UTC)
You can do this without a template, simply use [[osrsw:Page name|text to display]] to link to the OSRS wiki. Seers headband 2 chathead.png Elessar2 (talk) 07:21, 22 October 2020 (UTC)

SearchDigest suggestions[edit source]

Have spent a bit too much time lately on SearchDigest redirecting. Not sure if possible, but some things that could make it easier/smoother:

  1. Can the ones that already have a redirect page be (auto) moved to a different page, so that they don't clutter the whole list? Feels a bit redundant to skip whole pages sometimes. (And that's with 500 per page.)
  2. Would it be possible to leave a note, text or even a predefined number, or something? Some searches simply don't have a good redirect, mostly due to there being more than 1 'reasonable' option for a page to redirect to. Maybe they should stay in the list (see point 1), but it could have a lower priority to be looked at if someone already went through that thought process.

Neb (talk) 21:49, 25 October 2020 (UTC)

For 1, I'm not sure how flexible the implementation is to be able to allow that, but I'll pass the feedback to the developer. For 2, if there's no good single page it might be a good candidate for a disambiguation page or a redirect to an existing disambiguation page where we can give readers a choice for where they want to end up. Alternatively, we can pick one page for the redirect and make use of the seealso template. cqm talk 07:17, 26 October 2020 (UTC)
2: Makes sense to use them for it, I guess I was just hesitant to make them. Or to improve an existing (disambig) page. Thanks! Neb (talk) 11:32, 26 October 2020 (UTC)